![]() There are several other summon versus summon battles and they are all unique from a game design perspective.įor example, while one of these battles is reminiscent of a 3D shooting game, another feels like a pro wrestling match, while another, like the one with Titan, incorporates an entire area as the battlefield.Īnd again, what we saw in the trailer, that's a good example of those battles. And hopefully, a lot of players will see that and, "I can't believe you created something that's so crazy." And again, that's just the battle with Titan. And the player ends up experiencing something that is large-scale, action-packed, and high-octane. The battle itself goes through many different stages, many different phases, and all of these change in real time. So the battles with Titan, for example, it's only about maybe a 20th of what you actually get to experience. But again, what you've seen there is only a very, very small part of that battle. That part of the battle is actually fully playable. However, later in the trailer, you saw a different type of battle with Titan involved. Actually, this is not a playable part of the game this is a cutscene, but while that's happening Clive will be in that same area, kind of experiencing the battle from a different perspective. In the trailer, you had the one scene where Shiva and Titan are battling. Naoki Yoshida: So what you saw in the trailer with that Titan battle, the Eikon versus Eikon battles, is only actually a tiny sample of the battles that we have in store in the game. How much of a gameplay factor are the big Titan battles we saw in the recent trailer? What's the ratio to those versus more recognizable FF15-like human combat? Naturally, expectations are high for what this creative team can do for Final Fantasy XVI and, following the debut of the game's latest trailer, we talked to Yoshida-san about what players can expect in terms of gameplay, narrative themes, and more.īy clicking 'enter', you agree to GameSpot's The positive response to his involvement is unsurprising considering there is resounding agreement that Final Fantasy XIV's narrative and characterization are incredible. Much of the attention, however, has been focused on Final Fantasy XVI's producer Naoki Yoshida, who is credited for the successful salvaging of Final Fantasy XIV. Writer Kazutoyo Maehiro, meanwhile, has previously been involved with Final Fantasy Tactics, Final Fantasy XII, and Vagrant Story. Director Hiroshi Takai has worked on a number of Saga titles, as well as The Last Remnant. Little is known about the game and, instead, much of the excitement around it is tied to its creative team. Perhaps most exciting is Final Fantasy XVI, the next installment in the mainline Final Fantasy series. And a trailer for Rebirth, the second part in the Final Fantasy VII remake trilogy, looks to be continuing the bold reimagining of the original's story. The recently revealed Crisis Core Reunion is set to take the much-loved but oft-forgotten PSP spin-off of Final Fantasy 7 and bring it to modern platforms for a new generation to experience. Now, Square Enix looks to be making some smart moves to ensure Final Fantasy continues to shine while in the spotlight. Final Fantasy VII Remake, meanwhile, defied expectations and delivered an incredibly strong, modernized version of the iconic Japanese role-playing classic. Final Fantasy XIV underwent a huge revitalization that took it from a floundering MMO to one of the most critically acclaimed and beloved games in the genre. ![]() The Final Fantasy franchise is fighting fit in a way it hasn't been for quite some time.
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